

The project centers on translating a 2D concept by Xing Jian Feng into a fully realized stylized character, preserving the charm and graphic appeal of the original design while adapting it for a three-dimensional medium. The concept features strong silhouette language, elegant proportions, and an aesthetic that is haunting yet playful,
Constructed in a game art pipeline, the models are created using a High to Low Poly Process starting in zbrush and retopologizing in maya. renders are created in unreal using custom shaders and textures created in substance painter



Textures were designed to reflect a blend of realism and stylization in a manner that fit the original concept while maintaining an optimized approach to the game art production pipeline, using a combination of hand painted texture in addition to tiling textures that are multiplied over the base textures inside the Unreal Mateirals

